USING THE ZING STIKBOT APP (STIKBOT STUDIO) TO CREATE SHORT FILMS ABOUT THE HUMAN IMPACT ON THE ENVIRONMENT – by Sofia Saleem

In this activity, students  will utilize the StikBot App (Stikbot Studio), an application easily downloadable on Apple and Android products (e.g. Ipads, Iphones, Tablets, etc.) to produce short films using stop motion animation as a form of storytelling in the Grade 7 Understanding Life Systems Unit to support their own inquiry questions.

Technology Focus:  Zing Stikbot Studio App (Stikbot Studio) on iOS (Apple) and Android Devices; Google Docs for Conferencing/Anecdotal feedback; Google Docs Rubrics for Assessment

Click here to go to the complete resource.  

This resource is part of STAO’s Technology Enabled Learning Collection.  

Thanks for the great ideas Sofia!!!!!!

Slowmation – A Narrated Stop Motion Teaching Tool

A “Slowmation” (abbreviated from “Slow Animation”) is a simplified way for teachers or students to design and make a narrated stop-motion animation that is played slowly at 2 frames/second to explain a concept or tell a story. The explanation can be enhanced with text or music and is an engaging way to learn because students conduct research and use their own technology to design a sequence of representations culminating in the slowmation, which is a multimodal digital representation. Continue reading

Reviewing Making Molecules Activity Using “Remind”

Molecule model on periodic table of the elements

Remind allows teachers to send messages to students and parents regarding upcoming assignments, meetings, events, and activities.  This application also permits teachers to check which students have read their messages.  Messages can be sent to individuals, to a group, or to a class.   Remind is safe since phone numbers, which can be used to invite members, are kept confidential and members will have to download the Remind application to receive ongoing messages or they can communicate using e-mail.  Continue reading

IT’S A MINECRAFT PARTY: USING MINECRAFT IN A SCIENCE CLASSROOM – by Jonathan So

This resource was created to demonstrate an effective use of integrating technology in a Science classroom. This particular resource is about using Minecraft in the classroom and implementing gaming as a fun and engaging way to consolidate science concepts. There is something for everyone in this resource no matter where you are in your learning journey: whether you are currently using technology in your classroom effectively, just beginning to use technology, or wanting to begin, this resource will assist you in your learning process. Continue reading

Recording a Screen Cast – by Leila Knetsch, TDSB

We have a lot of interruptions during the school day, including having an assembly that makes you lose one class but not that other.  Recently I had that situation and was annoyed about that.  So I screencast (recorded a voice over while going through my powerpoint) two recordings.

Continue reading

Canada’s role in tracking space junk -Globe and Mail

There’s a growing volume of debris in orbit around the earth, commonly called space junk, that ranges from old spacecraft down to tiny flecks of paint. Canada plays a role in scanning the sky for this junk, which can cause serious damage in the event of an impact. Continue reading

Integrating Computational Thinking into the Curriculum

Thanks for Racquel Carlow for this submission…

“Computational thinking is a fundamental skill for everyone, not just for computer scientists.”  So claims Jeannette Wing, currently a computer
science professor at Columbia U and former VP of Microsoft Research.  “To reading, writing, and arithmetic, we should add computational thinking to
every child’s analytical ability”. Continue reading