This resource was created to demonstrate an effective use of integrating technology in a Science classroom. This particular resource is about using Minecraft in the classroom and implementing gaming as a fun and engaging way to consolidate science concepts. There is something for everyone in this resource no matter where you are in your learning journey: whether you are currently using technology in your classroom effectively, just beginning to use technology, or wanting to begin, this resource will assist you in your learning process. Continue reading
Is your passport up to date? Travel the world as a Nitrogen compound going through the Nitrogen Cycle Game.
Teaching cycles of matter in grade 9 ecology can be boring and hard to visualize for students. This activity get students up and moving by pretending to be various nitrogen compounds moving through the nitrogen cycle.
at St. Brother Andre in the Ottawa Catholic School Board
- As part of the OCSB’s deep learning initiative, learning opportunities in the Program for Gifted Learners (PGL) are planned with an eye to developing 6 Global Competency skills: collaboration, communication, creativity, critical thinking, character and citizenship. These align with the skillset needed in the workforce for the Fourth Industrial Revolution, as outlined recently at the World Economic Forum.
- The PGL classroom – comprising blended grades 4 to 6 – embraces a culture of innovation to engage the students in critical thinking, with opportunities for failure so that they are equipped to persevere in creatively solving complex real world problems of the future. There are 2 PGL classroom’s in the Ottawa Catholic School Board, each led by educators Deborah Quail-Blier and Jackie Mason.
- Students arrive at their designated PGL site one day per week from their community schools. They look forward to collaborating with like minded peers to pursue meaningful and challenging studies.
A hyperdoc is a digital teacher resource in which all the components of the lesson sequence are pulled together in one convenient hub. This single document provides all the hyperlinks to the resources that students need to the complete the lesson sequence or module. Continue reading
Thanks for Racquel Carlow for this submission…
“Computational thinking is a fundamental skill for everyone, not just for computer scientists.” So claims Jeannette Wing, currently a computer
science professor at Columbia U and former VP of Microsoft Research. “To reading, writing, and arithmetic, we should add computational thinking to
every child’s analytical ability”. Continue reading
By Steve Steward
Using the Facebook page CDDHS Science, students choose a topic of interest that relates science they are studying to innovative or practical applications, recently published research or potential future applications. Continue reading
by Erin Turner
The nature of physics experiments (in the high school classroom) creates a perfect situation to allow students to generate their own testable questions. Many of the safety concerns that might exist in other disciplines can often be avoided when teaching classical physics, as the materials are much more benign. This catalyst was originally designed and tested in an SPH 3U classroom using the concept of friction, but it could be easily adapted to other classes and scenarios.
While presenting this process to the class, the steps were outlined using a simple scenario of the students’ choosing (ex/ Does mass have an impact on the coefficient of static friction?). Particular attention was paid to identifying variables (independent, dependent, and controlled), as this tends to be a stumbling block for students, even at the senior level. Using the terms Manipulated Variable and Responding Variable helped clarify for students the relationship between variables more than the traditional Independent/Dependent phrasing.
Click here for the entire resource
Incorporate Inquiry-Based Learning into your Classroom. Start with this short four part video series. Continue reading